Danae and I just got back from Canada Computers with a wireless adapter for my desktop, so I am settled in with an internet connection again in Hamilton, Ontario. I'll try to catch up with people who contacted me, and write about our adventures. While I'm not being social with her parents, riding a bike, or playing Factorio. Sorry I've been out of touch!
Jul. 4th, 2016
Speaking of Factorio, I spent some hours planning out potential layouts for my second run through the game. A portion of my work is below. The first time, I just stuck things wherever was convenient at the time and got conveyor belt hell. This time, I'm going to be more organized.

And then, I'm going to play with a set of mods called Bob's Mods that add bunches of more resources, production processes, and products to manage. Because apparently this is not complex enough for me.
Actually, what I'd really like is a game that shows the complexity, and eventual futility, of producing endlessly and trying to manage waste products. There was another person creating a very realistic mod that involved managing useless waste products. Someone on the forums complained about how much of this 'red mud' stuff copper production produces and how annoying it was. He said, in more or less these words, that he really wanted an efficient production loop that doesn't result in lots of useless byproducts. I had to laugh at that; I'm sure a lot of engineers feel the same way! The mod's author responded in part with a link to the Wikipedia article on red mud. It's a shame he seems to have given up development. Bob's Mods seem to be the closest thing to it.

And then, I'm going to play with a set of mods called Bob's Mods that add bunches of more resources, production processes, and products to manage. Because apparently this is not complex enough for me.
Actually, what I'd really like is a game that shows the complexity, and eventual futility, of producing endlessly and trying to manage waste products. There was another person creating a very realistic mod that involved managing useless waste products. Someone on the forums complained about how much of this 'red mud' stuff copper production produces and how annoying it was. He said, in more or less these words, that he really wanted an efficient production loop that doesn't result in lots of useless byproducts. I had to laugh at that; I'm sure a lot of engineers feel the same way! The mod's author responded in part with a link to the Wikipedia article on red mud. It's a shame he seems to have given up development. Bob's Mods seem to be the closest thing to it.