Nov. 26th, 2019

stormdog: (Tawas dog)
Satisfactory has been fun from time to time, but the production chains are much shallower than in Factorio. (Especially the Factorio I play.) It's also a little frustrating dealing with these huge machines in first person perspective and trying to arrange everything the way I want it when I can only see bits and pieces. I enjoy it a lot and I'm sure I will keep coming back to it. It will take some graphing and mapping. I also like the exploration element of Satisfactory; it's much more important and interesting than in Factorio.

That said, it also made me want to play Factorio again. I haven't messed with it much since a few updates back because I had so much time invested in the factory I'd been working on. A Windycon though, I decided to just go ahead and start something brand new and I've been getting excited about it again. I'm foregoing the sprawling rail system I had last time in favor of a more belt-based layout. Because of that, and because the production of metal from ores is so complex, I need to do more thorough pre-planning of placement.

So I'm taking a break from Factorio itself right now in order to do some flowcharting! I still have my petrochemical chart I made a while back, but I'm charting out all the metal production so I can figure out how to efficiently route feedstocks and byproducts.

I'm working alphabetically so aluminum was first. Fortunately, I think others are mostly simpler.

https://drive.google.com/file/d/1cita-1j6M_Lw_Bbank4TTBJhjoW9K1qP/view?usp=sharing

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stormdog: a woman with light skin and long brown hair that cascades over one shoulder. On her other side, she is holding a large plush shark against herself. She has pink fingernails and pink cat eye glasses (Default)
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