(no subject)
Oct. 24th, 2018 10:49 amI just learned about this Dungeons and Dragons Adventure League thing. I can't read much about it because the relevant sites are blocked by my workplace's content filters, but I can't express how unappealing the idea of playing under such a system is to me.
Kenzer and Company put together concepts like this for their Hackmaster system, but (at least I had thought) as a joke, poking some gentle fun at the competitive extremes certain people go to in tabletop roleplaying. That there actually is a system where you have to track changes to your characters and validate them with a central authority that allows you to use them in other games with other GMs is flatly ridiculous to me.
Tabletop roleplaying, for me, is a chance to do some gently guided improv and be in someone else's head for a while. (Not that I've done it in years.) Attaching it to a giant system that imposes rules on what ought to be some friends having some creative fun together is anathema to me.
Kenzer and Company put together concepts like this for their Hackmaster system, but (at least I had thought) as a joke, poking some gentle fun at the competitive extremes certain people go to in tabletop roleplaying. That there actually is a system where you have to track changes to your characters and validate them with a central authority that allows you to use them in other games with other GMs is flatly ridiculous to me.
Tabletop roleplaying, for me, is a chance to do some gently guided improv and be in someone else's head for a while. (Not that I've done it in years.) Attaching it to a giant system that imposes rules on what ought to be some friends having some creative fun together is anathema to me.